Showing posts with label Mystery. Show all posts
Showing posts with label Mystery. Show all posts

Monday, November 29, 2010

NaNoWriMo Post-Mortem

NaNoWriMo Post-Mortem

nanowrimo qualityFor this year’s NaNoWriMo, I decided to go a different route. Instead of continuing Steam Palace, I decided to use a concept that I had been toying with for years. I wanted to focus on the story of this brilliant detective who’s completely incapacitated, but it turned into something more akin to my first couple NaNo stories, the 30 Days series. More action than mystery, more plot than characters.

First, the facts:
Final Title:
Dead Air: An Archie Magnuson Mystery
56,937 words, my lowest output in 4 NaNo’s, but still a “winner.”
Actual days writing: 25
2,200 words/day, compared to something like 3,200 words/day last year
47 “Scenes”

My goal was lower this year. I was aiming for 60K, so I timed my book accordingly. My 80K first draft last year swelled to 120K by the time I finished 3 revisions. So using the same math, my 56K book may wind up around 84K, not a bad size.

But overall, I’m just not satisfied. I think I know some of the main issues that I fought against this year: Note that most of this stuff I was aware of while I was writing, but I just turned off that damned inner editor and went with it.

  • Not enough time spent planning/plotting. By the time I hit Act IV (of five), I was really lost. Usually this is the most fun part of the book to write, but for me it was a death march. I just plodded forward, forcing events instead of letting them happen.
  • Not taking it seriously. Last year I knew I was writing a novel to publish. This year I was “experimenting” with a new genre. I don’t really think I loved writing Mystery. It’s a lot of work, a lot of detail, and pantsing this kind of thing just doesn’t work. I think I can make this work, but not under these constraints.
  • Falling in love with my characters. I have a tendency to fall in love with certain types of characters (mostly female) and then they start to take over the story because I just want to write about them and give them larger roles than they probably deserve.
  • Lack of Villainy. This problem plagues me. My villains just aren’t bad enough. Yeah he’s a bastard but he doesn’t really do that much bad stuff. I want to create someone the reader wants to throttle, not just be annoyed with.
  • Distractions. Going to a 3-day con in the middle of NaNo was a bad idea (for NaNo…made a few industry contacts for Steam Palace, might post about it). Also, you know what really sucks? Getting sick. I picked up some kind of crud at the con and I’ve been sick ever since. It’s incredibly hard to write when you just want to go back to bed.
  • Why? That’s really basic. I never really answered this. Why did anyone do anything they did aside from me wanting them to? What were their motivations? Backstories? And why should the reader care about any of it?
  • Telling. Well, I’d been in full edit mode for a year, so switching back is hard. It took almost 3 days to just drop the editorial voice inside my head and just write. The problem with this is that so much crap comes out that it’s almost not worth it. Out of all the issues listed above, this is the one that really kills me. This is why if I do a revision, it will be a complete rewrite, just like I did with Steam Palace. Not a single line will remain. And it will take me longer than 25 days.

I’m not sure going forward that NaNoWriMo is the best way to draft a novel. Especially this year when I couldn’t devote as much time as I’d like to plotting and even writing it. But I guess so far I’ve only highlighted the negatives, so here are some positive things:

  • I won! ‘Nuff said. Gimme my damn badge!
  • I have a full draft of a new novel in a new genre.
  • I took a risk. I’m not sure it will pay off in this case, but it’s something.
  • Many good characters/potentially good characters.
  • A couple interesting plot twists
  • Potentially compelling conflicts.
  • Lots of series potential. It only takes one book to sell a series.

So I guess I’m giving myself a mixed grade this year. So what will I do from here? Probably shelve it. I could also do a quick 1-2 week edit and throw it up on some sites to get feedback. But right now I really need to work on selling Steam Palace. I also have a few deadlines for conference submissions.

I hope everyone had a good NaNoWriMo, see you next year!

Monday, October 25, 2010

NaNoWriMo ‘10 Starts in 1 Week!

NaNoWriMo ‘10 Starts in 1 Week!

creative-murder-demotivational-posterAnd I got nothing. Well, I do have something. But I don’t yet have a plot. I have a bunch of characters, I have a crime or two, I have a couple scene ideas. But beyond that…nothing. Last year at this time I was sitting around just trying to think of anything I was missing. This time around I’m grasping for straws.

Okay, enough of the weak metaphors. There’s no reason to panic. At heart I’m a pantser, so no big deal. Sure, I’ve never written a Mystery before. And now that I’m doing it, I’m finding it incredibly complicated. Clues, evidence, leads, motives, means, it all has to be non-obvious and obvious at the same time. Every line of the story has to be about the Mystery. But I have all these great ideas about scenes that have nothing to do with solving the crime(s). And not many about pursuing the bad guys.

I’ve been reading James Frey’s How to Write a Damn Good Mystery. It’s helpful and daunting at the same time. Frey is a proponent of a “Five Act” structure dealing with the phases of solving crimes. Here it is for those who are interested:

  1. Accepting the Mission. The Hero/Detective is made aware of the crime and thinks about working it.
  2. Tests up to Ordeal. The Hero/Detective starts investigating, finding allies and enemies, and eventually is faces with a Crisis.
  3. Solves the Crime. After passing the Ordeal, the Hero/Detective figures out “whodunit” and goes after them, trying to prove it.
  4. Trapping the Criminal. The Hero/Detective faces the Criminal and finds a way to expose and/or defeat him.
  5. Standard Dénouement. The Hero/Detective lives happily ever after and the Criminal doesn’t.

Well, I kinda have a little bit of Acts I and II laid out. The rest is completely up in the air. I have ~6 days 12 hours to figure it out. Also, according to Frey, there this kind of “Act 0” which is the story of the villain, the crime, the victim, and everything that happens outside of the scope of the book. “The plot behind the plot” is what I think he calls it. What I have so far is 4 actual murders, 2 attempted murders, and some other crimes as well. Woot!

So, how is your NaNoWriMo planning going?

Friday, October 15, 2010

WriMo SchmiMo

WriMo SchmiMo

noahs-dilemma Okay, I’m sitting on the horns of a dilemma.

Remember about 6 weeks ago I made an announcement that I would write a sequel to Steam Palace for NaNoWriMo? Problem is that I have this other idea that’s been festering in my head for a long time. It’s a detective story. Not Steampunk, not Sci-Fi, future, past, or anything. Just a contemporary mainstream murder Mystery in a local setting. (Okay, there will be high-techy stuff in there…come on).  Have I ever written a mystery? No. Not even a short, not even a flash. Do I read a lot of mysteries? No. I do watch them on TV…does that count?

So why this story? Why am I considering this crazy idea? I’m not going to talk about the specifics of the concept here, at least not until after NaNo. Suffice it to say that it’s a mother-son sleuthing duo, told from the son’s POV. Here is my reasoning:

  1. Steam Palace 2 (SP2), from everything I’ve worked on so far, is extremely complicated. Sophia meets her eviler twin. That’s going to take some doing. Not only that, but I want to do it “right”, meaning that I want to focus more on quality during the first draft, and hopefully reduce the editing load. More organized, planned, thought-through, etc.
  2. I want to build some more writing “chops” before I start SP2. I feel I am still missing some core writing skills, mostly in the area of characterization and POV.
  3. Why write SP2 before SP1 is sold/contracted? Yes, it may be easier to sign a contract with at least a first draft of SP2 completed, but maybe I’m carting before horsing. I think it’s of minimal benefit.
  4. I am intrigued the idea of crafting a short novel, 60K or so, and self-publishing it. If there’s success then maybe I follow with a full-length version I can try to go to publishers with. Or it might help sell SP1.
  5. I might be good at writing mysteries. I don’t know. But I feel the need to take a “break” from F/SF for a month. And absolutely no one in my critique groups writes them…so maybe there’s a need. (Or I’m just misguided). Whether it’s a success or not, I think exploring the mystery genre and tropes may help me in other genres.
  6. I really love the concept. I think I have some unique characters. The problem I have is creating a compelling crime with clues etc. But that’s what the next 2 weeks are for. I’ve defined all the main character-character conflicts, so now it’s more about the nitty-gritty details. I want to keep it simple and the word count low.

So maybe those reasons are wonky. I have some great thoughts for SP2, but I don’t think I’ll be ready to draft it quite so soon, it needs a lot more thought. And after NaNo, I’m also going to turn my attention to another neglected project, The Immortals, and try to figure out what to do with it. Meanwhile I am still working on marketing SP1, more about that in an upcoming post.

So as of now I am strongly leaning towards the mystery concept. This should be fun.